whatshername
whatshername tells the story of a young woman trying to finish her homework. This side-scolling psychological horror narrative contains dark and depressive visuals, audio, and story, some strong language, and is intended for a mature audience. The game lasts roughly 20-30 minutes and contains a minimalist interface, as well as two separate endings.
Contains extremely depressing content that may not be appropriate for some people.
Movement: left and right
Interact: enter
Created for Darktober Jam 2017
Please let me know what you think and any bugs you might find.
10.31.2017- v2 - webGL is most recent for now, windows/mac builds are still v1
-webGL build may be unstable in certain browsers & graphics are lower quality
-aspect ratio and canvas scaling issues
-recommend 1024x768 resolution on pc/mac
Soundtrack available for free download @ bandcamp
https://anotherroutineemergency.bandcamp.com/album/whatshername-ost
Status | Released |
Platforms | HTML5, Windows, macOS |
Rating | Rated 4.0 out of 5 stars (5 total ratings) |
Author | hankworx |
Genre | Visual Novel, Interactive Fiction |
Made with | Unity |
Tags | 2D, Atmospheric, Dark, Female Protagonist, Horror, Pixel Art, Side Scroller, Walking simulator |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Download
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Comments
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говно ебаное
pretty nice game, like the artstyle
my only problem - it is really laggy
Show post...
GOOD
Another neat and unnerving little experience from you, hankworx!
I missed the second ending as well, but I'll have to try again sometime.
I really enjoyed the atmosphere and how the game developed! (but knowing there is a second ending I haven't found is driving me nuts!! Developer hint maybe? ;)
Thanks for playing and for your kind words :)
Ending hints: You have to retrieve something from the well & listen to your ringtone (headphones help).
Had fun, though I think it'd perhaps be better in games like these that have numerous endings, is that an End-game option allows you to achieve the next ending with relative ease, such as reverting to a point in time before the crossroad that activates the other ending sort of aspect - an Optional bonus, not really mandatory, but it'd help share the story and make it more viable so people get everything.
I made a video on this game and it was a pretty good game. I don't think that I got the good ending, but it was fun regardless. I hope you enjoy the video!